The Place of Play
Toys and Digital Cultures
Maaike Lauwaert
Toys and Digital Cultures
Maaike Lauwaert
- Author(s)
- Maaike Lauwaert
- Publication
- Amsterdam : Amsterdam University Press, 2009
- Scope
- 160 Pages, illustrated, 23 cm.
- ISBN
- 9789089640802
With the immense popularity of computer games, questions concerning the role and function of technology in play have become more pressing. The vagueness of borders between producers, consumers and players is a key aspects of the increasing technologization and digitalization of both toys and play. The Place of Play analyzes the nature, characteristics, mechanisms and problems of many-to-many cultures through three distinctive case studies: LEGO toys, Sim Games, and Serious games.
- Keywords
- new media , graphic design - digital - games , gaming
- Location
- Cabinet 11 - 5: Digital Media & the Internet
- Extra themes
- Digitization - implications of
- Remarks
- Incl. bibliographical references and Index.
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