The Place of Play
The Place of Play
Toys and Digital Cultures
Maaike Lauwaert

Author(s)
Maaike Lauwaert
Publication
Amsterdam : Amsterdam University Press, 2009
Scope
160 Pages, illustrated, 23 cm.
ISBN
9789089640802

With the immense popularity of computer games, questions concerning the role and function of technology in play have become more pressing. The vagueness of borders between producers, consumers and players is a key aspects of the increasing technologization and digitalization of both toys and play. The Place of Play analyzes the nature, characteristics, mechanisms and problems of many-to-many cultures through three distinctive case studies: LEGO toys, Sim Games, and Serious games.


Keywords
new media , graphic design - digital - games , gaming
Location
Cabinet 11 - 5: Digital Media & the Internet
Extra themes
Digitization - implications of
Remarks
Incl. bibliographical references and Index.