The Place of Play
The Place of Play
Toys and Digital Cultures
Maaike Lauwaert

Auteur(s)
Maaike Lauwaert
Uitgever
Amsterdam : Amsterdam University Press, 2009
Omvang
160 p., geïllustreerd, 23 cm.
ISBN
9789089640802

With the immense popularity of computer games, questions concerning the role and function of technology in play have become more pressing. The vagueness of borders between producers, consumers and players is a key aspects of the increasing technologization and digitalization of both toys and play. The Place of Play analyzes the nature, characteristics, mechanisms and problems of many-to-many cultures through three distinctive case studies: LEGO toys, Sim Games, and Serious games.


Trefwoorden
new media , graphic design - digital - games , gaming
Locatie in de bibliotheek
Kast 11 - 5: Digital Media & the Internet
Extra thema's
Digitization - implications of
Opmerkingen
Incl. bibliographical references and Index.